The Tombs of Amascut, also known as Raids 3 in Old School RuneScape, is one of the most engaging pieces of content released. Unlike previous raids, this one uses a path system where players encounter unique challenge rooms before facing the final boss. Many adventurers bring powerful gear, such as the osrs sanguinesti staff to increase their chances of survival and efficiency. Each path introduces a different guardian and mechanics that demand strategy, awareness, and adaptability. For beginners, understanding these rooms is essential before attempting full clears. Preparation, positioning, and patience will ensure a smoother raid experience.
The Path of Akkha
The Path of Akkha centers on the god of magic. His room challenges players with puzzle-like floor mechanics and elemental attacks. During the encounter, players must watch for shifting colors on the floor that correspond to safe zones or danger tiles. Akkha’s combat revolves around alternating attack styles that match these patterns. If ignored, the damage can be overwhelming. The fight tests focus and reaction time more than brute force. For new raiders, learning to read the room quickly is the key to survival. Once mastered, this path becomes one of the most rewarding to clear.
The Path of Ba-Ba
The Path of Ba-Ba introduces the ape guardian. Unlike Akkha’s puzzle-driven combat, Ba-Ba relies on brute strength and disruptive mechanics. The fight includes boulders, falling debris, and knockback effects that can push players into dangerous spots. Ba-Ba also uses heavy melee hits, forcing raiders to stay alert and maintain positioning. This encounter emphasizes movement and awareness of the environment rather than complex patterns. Beginners often find this fight more straightforward, but underestimating the knockback mechanic can lead to quick mistakes. Keeping control of positioning is of the utmost importance.
The Path of Zebak
The Path of Zebak features the crocodile guardian. This fight blends ranged and area-of-effect mechanics with dangerous waves that move across the room. Players must dodge these water waves while also dealing consistent damage to Zebak. At times, adds spawn to disrupt the flow of the battle, making multitasking necessary. The encounter teaches players to divide attention between multiple threats, a skill that proves valuable later in the raid. Zebak punishes poor movement and lack of coordination, but with practice, the rhythm becomes manageable. Patience here ensures a safer victory.
The Path of Kephri

The Path of Kephri introduces a scarab guardian who brings swarms and explosive adds into the fight. Kephri himself may seem less threatening at first, but the room fills with secondary enemies that demand quick attention. Exploding minions can wipe an unprepared team, while others shield the boss and slow progress. This path emphasizes target prioritization and team coordination. Damage dealers must balance boss damage with add control to keep the room under control. It is a test of communication as much as mechanical skill. For beginners, this path highlights the importance of teamwork.
Include Puzzle and Transition Mechanics
Each path includes more than just combat. Puzzle-like mechanics break up the fights, requiring players to think quickly and adapt to environmental challenges. These can include agility-based obstacles, object interactions, or small tasks that must be completed before continuing. Although not as intense as the main bosses, failing puzzles can cost valuable supplies and time. They also prepare raiders for the adaptive nature of the raid as a whole. By practicing these mechanics, beginners develop confidence that carries into more complex encounters.
Prepare for the Wardens
After clearing all four paths, players unlock the final chamber where the Wardens await. These guardians represent the culmination of everything learned throughout the raid. Elements from previous paths appear again, forcing raiders to apply their knowledge. Movement, positioning, and multitasking all play vital roles here. For beginners, the transition to the final boss can feel overwhelming, but remembering the lessons from Akkha, Ba-Ba, Zebak, and Kephri makes the challenge manageable. The fight is long, but each phase is designed to reward persistence and teamwork.
The Tombs of Amascut stand out because of their path system. Each guardian introduces different mechanics that test specific player skills, from puzzles to environmental hazards and teamwork. For new players, tackling one path at a time is the best way to learn. Over time, the variety keeps the raid fresh and prevents it from feeling repetitive. The design ensures that every run feels distinct, even if the bosses remain the same. By approaching each room with preparation and focus, beginners can transform this raid from a daunting challenge into one of the most enjoyable experiences in Old School RuneScape.


